ΑΡΜΟΖΩ

CONCEPT // ONTOLOGY / AESTHETICS
Harmozo [ΑΡΜΟΖΩ] is a generative project in which each individual artwork is deterministically produced by an algorithm (stored on the blockchain) through a random seed. The project constitutes a testimony to the inner concord of the human being as a fundamental and necessary principle of its ontological constitution, articulated through an exploration of the harmonization of variable visual elements and sound within each generated artwork.
The project’s title, Harmozo, refers to the process of attunement as a category that unfolds in time, wherein final harmony emerges from the alignment of the human being with the ontological constitution of reality.
ONTOLOGY
Each artwork in the series depicts a vintage receiver set, unique in its form, color, and all other attributes, including the sound it emits. Within the series, the receiver serves as a metaphor for the human being, while the specificity of each generated device stands in analogy to the uniqueness of individual personality.
The receiver receives a signal and emits both image and sound. In artwork’s initially generated state, both are distorted and disharmonious. The image appears as a sequence of broken or warped lines that flicker and continuously shift, resembling the screen of an analog receiver with poor reception. Through interaction, this initial state is gradually brought to a stable signal: visual noise gives way to clear lines arranged in an articulated order. In this way, it becomes evident that the receiver's internal system is functioning - the signal is present and the apparatus is operational, yet it is not properly tuned to receive the signal clearly. Once properly adjusted, the device displays a harmonized image and emits a clear, consonant chord.
Thus, the initially generated state is only seemingly chaotic: it appears within a system that ensures its stabilization and harmonization. Through interaction, the viewer can guide the artwork toward a harmonious state, while also modulating certain aspects - such as screen brightness or sound intensity. Interactivity is therefore a constitutive element of the project: the artwork attains its fully formed meaning only through the viewer’s participation in its organization, as governed by its internal rules.
The initial state of the receiver corresponds to the human condition - that is, to the way in which a person finds itself in the world: unaligned with reality and marked by disharmonious internal responses arising from such a state. Nevertheless, the same holds true for every individual: their internal structure is stable and properly constituted, capable of proper activity. This internal structure is revealed through the adjustment of the system, so that it becomes aligned with the signal it receives - through the harmonization of human being with reality as it is.
Accordingly, the initial state of the human being is complete, yet unaligned and out of tune; when properly attuned, it becomes harmonious. The interactive components of the artwork symbolize the inner effort required to achieve such attunement. The range of adjustable parameters - from the quality of lines to the intensity and pitch of sound - indicates the necessity of carefully tuning the human being to a precisely determined frequency.
Ultimately, when all parameters are properly aligned, the system generates a unique harmonized image and a corresponding consonant sound. The system also allows for another mode of achieving harmony: by shaking the entire receiver - that is, by a 'tap' to its casing - which instantly produces a harmonized image and sound. For the human being, this signifies an admonition: an inner call to move from disharmony into concord. When harmonized, the human being begins to resonate in a divine manner.

AESTHETICS

The central visual element of each generated artwork is a vintage receiver set. The size, shape, and color of the receiver casing vary in each instance, depending on the hash. Colors are derived from a predefined custom palette (the Zitchalo palette). Each generated receiver features two antennas, whose size, shape, and position are likewise determined by the hash. Beneath the receiver, a screen reflection dynamically changes in real time, corresponding to the transformations of the image displayed on the screen.

The initial state of the generated artwork is chaotic: the screen is filled with dynamic visual noise, composed of fragmented and indistinct lines. This initial state is divided into segments - groupings of related visual elements marked by different colors. Each segment is generated as a distinct visual configuration, some of which may already appear as clear lines. All visual elements of the initial screen state are hash-dependent and unique to each artwork. As a whole, the initial screen presents a disharmonious image composed of heterogeneous visual elements.

On the right side of the receiver is a control panel with knobs and sliders through which interaction is realized. The number of knobs corresponds to the number of screen segments and may range from a minimum of three to a maximum of nine. Each knob is color-coded to match the lines or noise of a specific segment on the screen. By rotating a knob, the viewer modifies the state of the corresponding segment, ranging from complete distortion and unarticulated noise to fully clear and defined lines. The number, size, color, density, and shape of the lines within each segment are determined by the hash and vary across generated artworks.

The screen brightness of each generated receiver is also determined by the hash. The middle of the three sliders on the control panel allows for interactive brightness adjustment: the far-left position corresponds to the darkest possible state, while the far-right position corresponds to the brightest.

In Harmozo, sound and image are integrated into a unified structure. Both evolve from an initial chaotic state toward a fully harmonious condition. Sound is generated based on the hash and does not rely on external libraries. On the control panel, the upper slider controls volume, while the lower slider controls pitch.

The antennas of the receiver are also interactive compositional elements. Moving the left antenna shifts the image horizontally (from right to left), producing a visually altered state of the composition. Moving the right antenna shifts the image vertically (from top to bottom), effectively changing the order of the line segments on the screen. These changes in segment arrangement do not affect the order or function of the knobs, which retain their initial mapping: rotating a knob of a given color always controls the lines of the corresponding color.

When, through interaction, complete clarity of all lines is achieved - thus harmonizing the entire composition - the algorithm automatically generates a static PNG image representing the completed state of the artwork. This harmonized state can also be achieved by 'tapping' the receiver: upon being tapped, the device first shakes, after which the image resolves into a harmonious configuration and a PNG is generated. The manner in which the receiver responds to the impact is determined by the hash.

TEAM

The collaboration between the artist and the philosopher connects the inner necessity of the creative process with the precision of philosophical reflection - two key prerequisites of a successful generative project. The authorial team signs artworks with a clear artistic methodology and execution in which every step carries a defined meaning.

  • Artist

    Srđan Šarović, D. A., is an interdisciplinary artist and art theorist. His artistic practice is grounded in a unique platform that bridges theoretical-philosophical reflection and artistic creation. Šarović’s artworks, usually abstract and expressive in form, span multiple media and integrate unconventional technical approaches.

  • Philosopher

    Una Popović, Ph.D., is a philosopher and a university professor. Her scholarly work intertwines several branches of philosophy, with a primary focus on the philosophy of art and the philosophy of language, namely the study of the ontology of artistic creation and the methodological grounding of philosophical concepts.

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